Wednesday, January 26, 2011

Samsong Galaxy Tab Review


BUILD & DESIGN

The screen aside, Samsung's tablet is completely crafted out of plastic, which makes it light. Its back cover is white in the standard version, with a black front. It looks quite modern, complete with rounded edges (some networks will exclusively offer the device in other colors, as Samsung announced at IFA). The tablet's dimensions ((7.48 x 4.74 x .47 inches) are ideally suited for one hand use, keeping the other hand free for key control and screen manipulation.
Given that the majority of other tablets have to be held with both hands, the Galaxy Tab looks more like a smartphone than other competitors' models. In fact, the only thing (apart from its dimensions) making differentiating it from a smartphone is the fact that users cannot make phone calls by keeping the device next to their ear. They either must use the headphones delivered with it or any other earphone set that uses a standard 3.5mm audio jack, a Bluetooth headset, or through the speaker. In fact, the only way you can't make a call with the Galaxy Tab is the traditional means of holding it up to your ear.
Display
The seven-inch capacitive screen features WSVGA resolution (1024 x 600 pixels). The imaging is exceptionally sharp, thanks to Samsung's excellent resolution choice for this size, which delivers 192-pixel density per inch. Since this is a TFT screen, the images do not have the same quality as a SuperAMOLED screen used by Samsung's Galaxy S smartphones (which this tablet very much resembles), or the images on the iPad. Still, the imaging is above average with vividly interpreted colors, and it is highly unlikely that the users will have any objections.

When exposed to direct sunlight, the screen significantly loses contrast, but the images are still very visible and the Tab retains its pleasant display. This is why deciding on the TFT screen, compared to the SuperAMOLED was a good choice, given that the latter technology loses much of its luster in the sun.
GOOD
      Feels dense, and sturdy (if surprisingly thick)—probably the best constructed Samsung mobile device ever. Screen is pretty killer. The pixel density—1024x600 pixels packed into a 7-inch display—makes everything from reading to watching video seriously pleasant. (Put another way: Reading Kindle books feels better than on the iPad.) The viewing angles are vast like the BP oil spill. The colors are nice and saturated—at least when you turn off the "power saving mode," which douses the screen with a sickly yellow hue. Battery life is thoroughly phenomenal: Four hours of constant, heavy usage over 3G—Google Talk, browsing, YouTube—only knocked it down to 40 percent. Building controls for Wi-Fi, Bluetooth and GPS into the Android notification shade makes it convenient to turn stuff off to stretch the battery further.
NOT GOOD
This thing is just a mess. It's like a tablet drunkenly hooked up with a phone, and then took the fetus swimming in a Superfund cleanup site. The browser is miserable, at least when Flash is enabled. It goes catatonic, scrolling is laggy, and it can get laughably bad. When better browsing is half the reason to go for a larger screen, that's insanity. It won't charge when you plug it into a laptop.  Costing $599 off-contract is embarrassing when the iPad starts at $499.

The bottom line: The Galaxy Tab is a beautiful product with features that will make iPad owners envious, but its in-between size and possible carrier commitments hold it back from broad appeal.

Specifications

·        7-inch TFT touchscreen display (1024 by 600 
         pixels resolution)
·        Weight of 13 ounces, or “about the weight of 
       unopened can of soda.”
·        Thanks to its lithe figure, it fits into the back pocket
       of your jeans, or the inside pocket of a blazer.
·        It runs on the Google Android 2.2 (Froyo) 
        operating system.
·        Thanks to Android 2.2, it supports Adobe Flash 
       10.1
·        It has two cameras: a 3-megapixel one on the back (with flash, DVD-quality video) and a 1.3-megapixel one on the front for videoconferencing and chat functionality.
·        It uses a 1GHz Hummingbird processor
·        It has 16 gigabytes of on-board memory. It’s also expandable
·        It supports DLNA sharing and streaming among supported devices (TVs, laptops)
·        It carries a battery that’s rated for 7 hours of video playback.
·        A Wi-Fi-only model is coming “in the near future.”
·        Optional accessories include an external keyboard, docking station with HDMI port and a car dock.
·        Audio and video content comes via Samsung’s new Media Hub.

·        It’s available on all four U.S. carriers: Verizon, AT&T, Sprint and T-Mobile.

Tuesday, January 25, 2011

Samsung Omina II Review


Design

If you have the Samsung Jet, or if you've read my review of the Samsung jet mobile phone, then there's really not much to say about the design. Physically, the Samsung Omnia II and the Samsung Jet sports the same physical appearance though the former has a bigger screen size at 3.7 inches. Samsung dissed the optical mouse button for a center menu button and the call and end button flanks the menu button on either side. You can find the volume control on the left side, there's a 3.5mm headset jack on top, the camera button on the other side, and the dedicated “cube” button on top of the camera button. I'm personally glad that Samsung decided to finally put an on board 3.5mm headset jack on their newer mobile phones.

User Interface and Screen responsiveness

TouchWiz 2.0 is VERY pretty. It did a good job of covering up the old WinMo interface. So, do I like the new interface? I'm a bit torn actually. On one hand, everything is more touch optimized that's why Samsung didn't feel the need to include a stylus, on the other hand, I get a bit lost sometimes. The Samsung Omnia 2 has an 800Mhz processor compared to the 600 MHz of the i900. The kinetic scrolling is actually pretty fast, faster than the new generation Samsung Omnias out in the market. On the other hand, I don't know if it's WinMo or Samsung's TouchWiz 2.0 but there's a lag when opening some programs. Also, the screen is not as responsive when tapping to open some programs. I sometimes have to tap programs twice in order to get them to open up.

Multimedia and applications

The Samsung Omnia 2 has large 3.7 inch AMOLED screen. Like every AMOLED phones that Samsung has, the screen produces vibrant images. The Omnia II can play DiVx videos outright and on the sample diVx video that I brought along (CSI episode 356MB file), the phone was able to play it without a hitch and watching videos on it is just great.
Audio quality through the speakers is okay, but using headphones or stereo bluetooth and the audio is awesome.

The picture browser is a bit different. As you can see in the picture, there's an inverted T interface. Your pictures are grouped by folders/albums. Samsung's picture browser is a bit slow rendering the pictures.

Camera

I'm actually disappointed with the camera. I was hoping Samsung would up the resolution on the Omnia II to 8 megapixels but sadly, it's still 5 megapixels. The camera application is almost the same with the i900 except that you have to tap the screen in order to bring up the camera options menu

Connectivity, GPS, Web Browser, Battery Life

The GPS application is able to lock in on satellite signals very fast. The Omnia II also has WiFi and the WiFi application is similar to the WiFi application found on the Jet. Using the application, it's very easy to open up the WiFi and connect to WiFi networks.

The Web Browser is still the Opera browser. The browser is fast in rendering pages compared with the Opera on my old WinMo. Of course, YouTube on the browser is still non-existent as the streaming player is called up whenever you try to open videos.


specifications
 
Platform
   - Band
       GSM&EDGE Band   Quad Band (850 / 900 / 1,800 / 1,900)
       3G Band      900 / 1,900 / 2,100
   - Network & Data
       GPRS    GPRS Class 12
       EDGE    EDGE Class
       3G          HSUPA, HSDPA
   - Operation System       Windows Mobile PPC 6.1 (6.5 updateable)
   - Browser        Pocket Internet Explorer, Opera 9.5
   - JAVA™          JAVA™ MIDP 2.1
   - Weight          129g
   - Dimension (HxWxD)      118.0 x 59.6 x 12.3mm

Display
      - Technology     65K Colour AMOLED Screen
      - Resolution         WVGA (480 x 800)
      - Size        3.7"
      - Talk time      Up to 12 hours (2G) / Up to 8 hours (3G)
      - Standby       Up to 430 hours (2G) / Up to 430 hours (3G)
Camera
      - Camera Resolution       5.0 Megapixel


      - Digital / Optical Zoom   Digital Zoom: 4x
      - Auto Focus
      - Flash     Dual Power LED flash
Video
      - Video player        Video Player (DixX / XviD / MPEG4 / H.263 / H.264 / WMV)
Music & Sound
      - Music Player     (MP3 / AAC / AAC + / eAAC + / WMA / WAV / MMF / Real)
      - DRM      WMDRM, OMA DRM 1.0 / 2.0, DivX DRM
Fun & Entertainment        
      - Embedded JAVA™ Games       No
      - Mobile TV          No
      - PodCasting           Yes
      - FM Radio            Yes
      - FM Radio Recoding       Yes
Connectivity
      - Bluetooth     Yes
      - USB           USB 2.0
      - WAP              Yes
      - Internet HTML Browser       Yes
      - WiFi             Yes
      - AGPS          Yes
      - TV-Output  Yes
      - NFC             No
Memory
      - User Memory                 2GB / 8GB / 16GB User Memory
      - External Memory           External Memory (microSD)





Galaxy Apollo Reveiw


Galaxy Apollo I5801 is a stripped down version of Samsung Galaxy S based on Android OS. It looks similar to Samsung Galaxy 3 I5800 but is far better than it. Samsung Galaxy S is right now one of the best Android phones. At the same time it’s a costly. So if you want something out of Galaxy stable but at a lower price then here is a phone for you.
The Galaxy Apollo is thinner and shorter when compared to its bigger brother Galaxy S. The front face is made of metal and glass. It exudes quality which cannot be said about its back which seems plasticky. The plastic back though keeps the weight down. But this is no the only major difference. Super AMOLED display on the Galaxy S is missing in Apollo and instead a run of the mill TFT display is used. The display measure 3.2 inches and has a lowly resolution of 240 x 400 pixels. Though, it is big downgrade it is still comparable to other phones in this price range. Cost cutting has been done in other features also. Other casualty is the camera. The camera is just 3 megapixels, and has no flash. I was certainly disappointed with it. The built-in memory is also less and the processor is also less powerful. Internet users will also feel slower internet connection.
Across the top of the phone is the USB socket, power/lock button and the 3.5 mm headphone jack, and along the left edge is the volume rocker. On the back is a small hole where the camera resides, with no LED flash, and the logo for Orange, where the Samsung Galaxy Apollo is currently available. The front has the 3.2 inch capacitive touchscreen display that is extremely responsive. Below the touchscreen are 3 buttons, menu, home and back. They're touch sensitive buttons, not physical buttons that have haptic feedback. The home button is in an interesting shape, residing in a gem shaped hole. Though, at first glance it may seem like an optical trackpad, it is just a button.


Screen
3.2 Inch 16 Million Colour TFT Capacitive Touch Screen (240 x 400 Pixels)

Weight & Size
109.7 g
113.5 x 55 x 12.4 mm

Camera
3.1 Megapixel Camera
Auto Focus
Face & Motion Detection
Geo Tagging
Photo Album
Video Record (15 fps)
Video Player (MPEG4, H263, H264, MWV & DivX)

Memory & Talk Time
170 Mbytes Memory Plus 1 Gbyte Memory Card & Supports Up To 32 Gbytes
7 Hours 3G Talk Time
15 Hours GSM Talk Time
517 Hours 3G Standby
625 Hours GSM Standby

Messaging
SMS (Text Messaging)
MMS (Multimedia Messaging)
Push Email
Gmail
Instant Messaging

Music
Music Player (MP3, WAV & eAAC+)
Music Storage
WAV & MP3 Ringtones
FM Radio RDS

Connectivity
3G HSDPA
Bluetooth®
Micro USB
WLAN Wi-Fi®
GPRS
EDGE

Network
Quad Band (GSM 850, GSM 900, GSM 1800 & GSM 1900)
HSDPA 900 & 2100

Internet
HTML
Google Search
YouTube Compatible

Entertainment
Java™ Games
Downloadable Games


Organiser
Phonebook
Organiser
Calendar
Clock
Alarm Clock
Calculator
Speaker Phone
Call Log
Vibration Alert
Document Viewer (Word, Excel, PowerPoint & PDF)
FaceBook Application
Auto Rotate Screen
Multi Touch Input Screen
Digital Compass
GPS with A GPS
Google Maps
Android OS Version 2.1

Samsong Galaxy S Review


Samsung has insisted on installing its own collection of "apps" and widgets, which are horribly designed, and use mismatched primary colours. They compare poorly with HTC's well-coordinated Sense apps and widgets. Samsung also insists on inflicting its software on you. You can't connect your Galaxy S to your PC as a mass storage device until you download and install Samsung's horrible Kies desktop suite - a 134MB download, no less. There’s a workaround, thankfully; in Android's Application settings, under Development, turn on USB debugging.


  One of the iPhone's advantages has been its large internal storage space, while Android phones have microSDHC slots. The Galaxy S goes one better, with internal and external microSDHC slots, even once you’ve fitted the bundled 16GB card, there’s still a free slot. Plus there’s 2GB of built-in memory on top.
    
     The camera features auto-focus, face recognition, white balance, ISO adjustment, anti-shake, auto-contrast and blink detection, and you can tap on the screen to focus on a particular spot. As with most mobile phone cameras, it suffers from lots of noise, especially in dark conditions, which isn't helped by the lack of a flash.
The Galaxy lasted for an unprecedented 29 hours in our light usage battery tests, which is around 50 per cent more than its nearest equivalent, the HTC Desire. This means it should last a couple of days if you’re careful with power-hungry features, such as GPS.

Network

HSUPA 900/1900/2100 
EDGE/GPRS 850/ 900/1800/1900

 

Dimension

64.2 X 122.4 X 9.9 mm (119g)

 

Display

4.0” WVGA(480x800) 16M SUPER AMOLED
mDNIe(Mobile Digital Natural Image engine)

 

Samsung Android 2.1 (Eclair)

Upgrade to Android 2.2 (Froyo) is available
via Samsung Kies depending on country and carrier

 

Samsung Apps / Android Market

Various applications downloadable

 

Social Hub

Integrates SNS, email, and calendar accounts

 

Android Samsung UI

Multiple Homescreens
Hybrid Widgets

 

Processor

1GHz CPU Speed

 

Battery (Standard) Li-pol, 1,500mAh

Talk time: 2G/803 min, 3G/393 min.
Standby time: 2G/750 hrs, 3G/576 hrs.

 

Camera

5.0 Megapixel AF camera
Self Shot, Action Shot, Add me, Cartoon Shot, Smile Shot

 

Video

HD Video Player & Recorder (1280 x 720) @ 30fps
codec: DivX, XviD, MPEG4, H.263, H.264, WMV, VC-1
format: 3gp(mp4), AVI(divx), MKV, FLV, H.263Sorenson

 

Music

Music Player with SoundAlive
3.5mm Ear Jack
MP3/AAC/AAC+/eAAC+/OGG/WMA/AMR-NB/AMR-WB/WAV/
MID/AC3/IMY/FLAC/XMF

 

Memory

16GB/8GB+ MicroSD(Up to 32GB)

 

Android Browser

Flash Lite3.1, RSS reader

 

Multi-touch zoom

 

Light sensor

Accelerometer sensor, Proximity Sensor, Digital Compass

 

Additional Features

Layar Reality Browser powered by Tele Atlas
Swype, Write & Go
ThinkFree
Aldiko e-book

Monday, January 24, 2011

Apple’s App Store hits 10 billion downloads



Now that the number of App Store downloads to iPhones, iPod touches, and iPads around the world has handily exceeded the population of Planet Earth, we can hopefully put this story to bed until they hit another factor of ten — and as unreasonable as 100 billion downloads sounds, we’ll bet it actually won’t take that long. That’s right: just a few days after kicking off its online counter , Apple’s officially hit the 10 billion mark, which is a whole lot of software any way you slice it.


Another Nokia Phone Canceled: T-Mobile Axes Nokia Nuron 2


In yet another blow to Nokia’s hopes of gaining a foothold in the US smartphone market, T-Mobile has cancelled plans to release the Nokia Nuron 2 — known internationally as the C5-03 — according to someone close to the situation. This is the second Nokia device to lose a place on US carrier shelves this week, following the X7 Journey, although that model was reportedly pulled by Nokia because it didn’t anticipate an acceptable level of marketing and subsidies from AT&T.





"Triple-Screen" Phone Challenges Conventional Design


    An innovative “triple-screen” clamshell design is challenging the notions of how a smartphone should look and act, taking handsets beyond the traditional rectangular design.

Designed by Kristian Ulrich Larsen, through industrial design lab Yanko Design, the "flip" phone consists of three flexible touch screens that are linked with hinges of steel mesh, allowing it to fold into a number of novel configurations.


The device folds flat like a conventional smartphone for easy carrying. It can expand into a triangular formation that would make a good alarm clock or free-standing screen for watching videos, and content wraps around the screens when the phone is handled. It can morph into a mini-laptop shape with a backlit hardware keyboard exposed, or fold flat to be perfect for e-book reading or simply showing a ton of screen real estate.
"People no longer only use their phone as a comunication device. It's more and more used for the things, we usually use our laptops for, but with the limited screen real estate on phones, there are still boundaries for what you can do," Larsen said. "With the ability to expand your content onto multiple screens or having multiple apps running on separate screens, it's possible for the user to do a lot more productive, and creative things."

The theoretical device is depicted running Android, with some special tricks up its sleeve. Bringing two devices close to each other enables sharing by simply sliding an object on screen towards the destination handset, evoking a super-polished version of bump technologies popular apps.
Rather than a single notification LED, which some contemporary phones have sadly dropped altogether, the concept has eye-catching color-changing illuminated edges. Although flashy, it's not as original as the nokia concept phone shown last year that actually stood up on a desk to signal incoming calls and messages.

There are no plans to commercialize the flip concept anytime soon, but the tri-fold concept takes the smartphone beyond the standardized "glossy slab" model. Advances in materials science like ultra durable glass and flexible screens should free designers from constraints that have held them back for years -- all that remains is to imagine new directions to explore.





Samsung Gem Headed to Unknown CDMA Carrier


Samsung recently published some information on its web site about a previously unannounced handset, the SCH-i100 Gem. This bar-style Android device runs 2.1 Eclair has has a 3.2-inch touch display with WQVGA resolution and scratch/smudge protection. It supports 850/1900MHz CDMA spectrum and also includes GPS, Wi-Fi and Bluetooth. According to Samsung's site, the Gem has an 800MHz processor, a 3.2 megapixel camera, speakerphone, and support for microSD cards up to 16GB. The Gem has Swype software on board for easier typing on the touch screen and it includes Samsung's Social Hub social networking software. Pricing and availability for the Gem weren't provided, nor was a carrier named for the device.

Experts debunk new claims of Android source code infringement


Florian Mueller, founder of the NoSoftwarePatents campaign, presented new evidence of copyright infringement in Android’s source code. His accusation focused on two sets of files found in separate locations within the Android source code tree. The first set is comprised of seven files (PolicyNodeImpl.java, AclEntryImpl.java, AclImpl.java, GroupImpl.java, OwnerImpl.java, PermissionImpl.java, and PrincipalImpl.java) that are included in the unit test area and are used internally to test software before shipping. These files are used for debugging and testing code only and are not distributed on Android handsets.
As ED Burnette  points out these files are openly published by Sun on its website for use by developers. The presence of these unit test files would not a sign of copyright infringement, except that somewhere along the way these files were modified by an Android or Harmony developer. Rather than use the original Sun files, the files were decompiled and rebuilt. They were also tagged with an Apache license, which, Burnette points out, may have been done by mistake using an automated script.
Though thee files were decompiled and contained an Apache license, it appears as if this may have been a mistake on Google’s part. According to Burnette, Google only needs to replace the files with the original Sun files or remove them entirely since they do not ship with Android. An update to the ZDNet post confirms that Google did removes these files prior to Mueller’s accusatory post. One of these files was removed on October 30, 2010 and the remaining files were deleted on January 14, 2011 with the note “Remove pointless tests.”
The other set of 37 files were much more obscure. They were found in a zip file provided by SONiVOX, formerly known as Sonic, that was published in the AOSP code repository back in 2008. SONiVOX develops the EAS (Embedded Audio Synthesis) framework used by Android handsets. This MMAPI.zip was included in a directory named “misc” and contained the MMAPI wrapper for EAS and tools for testing this code.
Some of these files contain code from Sun that can be downloaded freely but not redistributed. SONiVOX’s documentation clearly states which sections cannot be redistributed, but, for some unknown reason, these files accidentally landed in the AOSP. Similar to the unit test files above, this MMAPI wrapper is not used by Android in any way. According to Arc Technica , it appears that these files were mistakenly uploaded to AOSP by a third-party and are not evidence that Google copied source code from Sun.
In the end, these files should have not been included in Google’s source code repository but it is hardly a clear cut case of copyright infringement on Google’s part. Despite Mueller’s assertions to the contrary, these findings are also not evidence that Google is using stolen code on its Froyo and Gingerbread-powered Android handsets.


Sony Ericsson Working on Windows Phone for 2011


 Following-up on saying that they have an open mind about windows phones, rumour has it Sony Ericsson has one in the works for 2011. Google seems to have wooed pretty much every smartphone manufacturer (including Sony Ericsson) with the Android OS, but Microsoft has been equally successful at garnering initial interest for Windows Phone 7, if not any long-term commitments. SE has said that they were open to the possibility of working with Microsoft again, though they they were holding off on riding the initial wave, which strikes me as a good idea considering how LG has reacted to their results with platform

The current Xperia lineup, including the Arc and the upcoming Vivaz 2, mini pro, and play, are all Android handsets, but the family started off with Windows Mobile, and should Sony Ericsson churn out a Windows phone at some point, it wouldn’t be a surprise to see it crammed in with the Android crowd. By the time Sony Ericsson hypothetically gets around to making one, I wonder if Microsoft will have enabled a deeper level of manufacturer customizations. Considering their joyride with TimeScape, customizing the experience seems high on Sony Ericsson’s priority list, and probably a prerequisite for getting seriously involved with Windows phone.

Bump Technologies Raises $16 Million


 Bump Technologies, which makes an app that allows people to share contact details, photos and money by touching their phones together, recently raised $16.5 million in venture capital to fund its ongoing expansion and port its technology beyond social-networking applications.


The Mountain View, Calif.-based company's app was conceived to simplify exchanging contact information, but has proven even more popular as a way to share photos and music. Each day, users now share about 40,000 contacts and nearly a million photos. People can also friend each other on Facebook, compare contact lists to find mutual friends, and schedule appointments on one another's calendars.
The app works by sensing a "bump" with the phone's accelerometers and comparing the location and timing of the bump to determine which two users are trying to connect. The phones then exchange content through Bump's servers.
IPhone owners make up the bulk of Bump's 7 million active users, but an Android app is also available with a reduced feature set. The company intends to bring it to parity with the Apple version soon.

"It's a proximity-based social network, for people and things you're actually physically interacting with," said David Lieb, co-founder of the company.
Despite the cash infusion, Bump remains focused on building its user base rather than finding profits. But going forward, the company could make money by licensing its technology -- PayPal uses it for a person-to-person payment app -- or from merchants interested in giving users location-relevant information or coupons. Bump's founders have said they've been approached by music labels and bands who want to use the service to communicate with fans at concerts.

With a wider range of development made possible by its recent cash influx, Bump's technology could be coming to more mobile devices in unexpected ways.

Sunday, January 23, 2011

Nokia N8 Review



What you’ll love about the Nokia N8

For camera and video enthusiasts, as well as Nokia fanboys, the Nokia N8 is an outstanding piece of kit. The following is just a small list of what you can expect to find on Nokia’s latest and greatest:
1-Take professional quality photos with the best camera of any phone – ever!
2-12 megapixel camera, xenon flash, auto-focus, Carl Zeiss optics, mechanical shutter, and an unrivalled amount of settings let you take photos that are better than your average digital camera
3-Shoot HD videos through the same 12 megapixel camera
4-Imagine capturing video of your kid’s first school play, or just a night on the town, in glorious widescreen 720p HD that looks flawless on your HDTV – just by pointing your N8 at the scene and pressing record.
5-Your videos are also recorded with superb sound quality thanks to the N8′s ability to tune out wind noise and control recording levels in harsh audio environments
6-And don’t worry about capturing your mates’ shenanigans in a dark club – the N8 has settings for low light, white balance an dcolour tone, ensuring you capture the best video wherever you are
7-Secondary front-facing camera lets you make video calls
8-Playback true HD-quality films on an HDTV at 720p resolution, thanks to the N8′s huge memory (16GB internal + up to 32GB from a MicroSD card) and its HDMI output
9-Listen to your movies in superb Dolby 5.1 surround sound
10-Watch WebTV or YouTube videos on the N8′s stunning 3.5″ touchscreen, which, with its 16 million colours and use of Nokia’s brand new Clear Black Display technology, shows deeper blacks and greater contrast than any other phone on the market
11-Listen to your tunes in style with the Ovi Music player, Ovi Music Unlimited service, and excellent quality sound
12-Superb gaming phone thanks to its built-in graphics processor.
In a word
The N8 is a valiant effort from Nokia and definitely its best high-end smartphone to date. However, Symbian^3 is a big letdown and, while the N8 will satisfy multimedia and Nokia fans, it could struggle to attract business users against competition from the Blackberry, Iphone, and to a lesser extent, Android devices.


Specifications
Dimensions
Size: 113.5 x 59 x 12.9 mm
Weight (with battery): 135 g


Display and user interface
Screen size: 3.5"
Resolution: 16:9 nHD (640 x 360 pixels) AMOLED
16.7 million colours
Capacitive touch screen
Colours
·  Anodized aluminium casing, available in:
Silver white   ,    Dark grey  ,  Orange   ,    Blue    ,    Green
Colour availability varies by country
Camera
12 megapixel camera with Carl Zeiss optics
Large 1/1.83" optical format image sensor
Fullscreen 16:9 viewfinder with easy-to-use touchscreen parameters
Xenon flash with automatic red-eye removal
Data Network
GPRS/EDGE class B, multislot class 33
HSDPA Cat9, maximum speed up to 10.2 Mbps, HSUPA Cat5 2.0 Mbps
WLAN IEEE802.11 b/g/n
TCP/IP support
Memory
Internal memory: 16 GB
MicroSD memory card slot, hot swappable, up to 32 GB
Software platform & user interface
Symbian ^3 for Nokia
Java MIDP 2.1
Qt 4.6.2, Web Runtime 7.2
 HTML 4.1
Browsing and internet
Full web browsing of real web pages
Web browsing with touch control
Supported markup languages: HTML, XHTML MP, WML, CSS
Music features
Flick scroll to browse the albums in your music collection
Audio codecs: .MP3, WMA, AAC, eAAC, eAAC+, AMR-NB, AMR-WB, E-AC-3, AC-3
Bit rate up tp 320 kbps
DRM support WM DRM, OMA DRM 2.0


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